Apple Releases Vision Pro Headset, First Major New Product in a Decade
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Apple Releases Vision Pro Headset, First Major New Product in a Decade

Announcement at Worldwide Developers Conference is first to introduce users to ‘spatial computing,’ CEO Tim Cook says

By AARON TILLEY
Tue, Jun 6, 2023 8:49amGrey Clock 4 min

Apple unveiled the Vision Pro headset, the company’s first major new product in a decade, a device capable of allowing users to experience virtual reality and digital apps, movies, personal photos or any content available on a computer monitor overlaid on the real world.

Chief Executive Tim Cook said in a video at the company’s Worldwide Developers Conference that the Vision Pro is “a revolutionary new product” capable of shifting “the way we look at technology and the role it plays in our lives.”

“This is a day that’s been years in the making,” he said. “Blending digital content with the real world can unlock experiences like nothing we’ve ever seen.”

Apple said the device, which will sell for $3,499 and won’t be available until early next year, would be a new way to interact with digital content in the physical space using the user’s hands, eyes and voice to interact with apps. Users can control the device with their hands and experience movies, TV shows and games in a more immersive way. Cook called it a new “spatial computing” platform.

The Vision Pro can project a massive movie screen into any environment for a user, as well as capture or play three-dimensional video, making it possible for a user to watch a movie on a giant screen or interact with life-size personal photos or videos projected into their living environment.

Apple’s headset launches into an uncertain market for virtual and augmented reality devices. Headset sales grew at a fast clip during the pandemic, doubling to nearly 11 million units shipped in 2021. But they dropped 21% to 8.6 million units in 2022, according to researcher International Data Corp.

Meta Platforms, which has mostly dominated the market to date with its Quest virtual-reality headsets, has struggled to keep existing users engaged, with more than half of the $400 entry-level Quest headsets not in use six months after they were purchased, The Wall Street Journal reported previously. Last week, Meta said the Meta Quest 3 headset, which the company is promoting as similar to Apple’s Vision Pro, will be available in the fall of this year for $499.

Apple announced a partnership with Walt Disney, which showed in a pre taped video what viewing experiences could potentially look like, including an immersive Star Wars TV show and a function allowing users to watch multiple sporting events simultaneously. A digital version of the Disneyland theme park could project into the user’s physical world.

“We’re constantly in search of new ways to entertain, inform and inspire our fans,” Disney Chief Executive Robert Iger said in a pre taped video. “We believe Apple Vision Pro is a revolutionary platform.” He said Disney’s streaming service would be available on the device as soon as it reaches users, which Apple said initially would only be in the U.S.

Apple showed the headset being used in work environments, including an ability to project a screen akin to a modern desktop in a way that could replace a computer monitor. Users can also use Bluetooth devices such as keyboards to type.

Some features on the device are meant to avoid isolating a user, Apple executives said. Vision Pro displays the user’s eyes on the outside of the device with a screen sitting on the front of the device. And if somebody comes nearby to someone with the headset on, it will show the person.

The headset will have the M2 chip found in the company’s Macs and will also have a new chip called “R1” for processing data from the many cameras, sensors and microphones in the device. This enables the Vision Pro to limit latency, a common issue in virtual-reality headsets that causes motion sickness. Apple said it would have a high-resolution display system so video would render in 4K and text would look sharp.

Apple has been working on the headset for seven years and has delayed the launch several times, the Journal previously reported. The headset is far more expensive than headsets sold by rivals, such as Meta Platforms’ most expensive Quest Pro headset at $1,000.

Although Apple showcased many potential features and uses of the Vision Pro headset, the company’s announcement at its software conference points to its interest in how third-party software makers can add new functions.

Hundreds of thousands of apps that already exist on iPad and iPhone operating systems will also be available through Vision OS, the Vision Pro’s operating system. Apple told developers that it is introducing tools to let them redesign existing apps on other Apple platforms for the Vision Pro, or create new types of three-dimensional apps.

The rest of the conference, which focuses on software providers who make applications for Apple’s ecosystem, will run through Friday. A large portion of the developer sessions for the week will be focused on developing for the headset, the Journal reported previously.

The applications, which might run the gamut from games to workplace apps, are critical to the company’s strategy of drawing potential new users to the technology, which has yet to take off among a broad consumer base.

In the weeks leading up to the conference, many software makers working on virtual reality and other similar applications have received invitations to the event held at Apple’s Cupertino, Calif., headquarters. Apple booked in-person demonstrations for some developers following the Monday keynote.

In addition to the headset, the company launched a number of new software features for its existing slate of devices, including a new iPhone app called Journal for users to help them write about their days. The app prompts users to “practice gratitude” and technology to help capture moments from photos or travel experiences. The Wall Street Journal previously reported about the new app.

In its Health app, the company added an ability to log a user’s mood and state of mind. Apple said this will help users to see their current risk for depression or anxiety. The company has been involved in studying potential signals of depression with the University of California, Los Angeles. The Journal previously reported on Apple’s work on mental health.

Apple’s iOS 17 has a number of updates to help improve communication features in the company’s phone app, FaceTime and messages, including new artificial-intelligence techniques to improve typing on the keyboard and dictation.

Apple showed off a new 15-inch MacBook Air, which has an M2 chip and sells for $1,299. The company unveiled other upgrades to its M-series of chips in other Mac products as well aimed at professional users. Sales of Macs have fallen off recently following a surge during the pandemic after the company unveiled the M-series of chips, which it designed. In the company’s most recently reported earnings for the quarter ended April 1, the Mac business shrank 31% from the prior year.

Apple’s new Mac operating system, called Sonoma, includes a number of new features designed to improve video games.

Japanese game developer Hideo Kojima showed up in a video to support the new gaming initiatives, announcing that his latest game, “Death Stranding,” would be launching on Macs later this year.

AirPods headphones also have new features, including software that automatically adjusts the AirPods to the environment the user is in, such as turning on noise cancellation if it is noisy.



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Soft Power: The Interior Mood Shift Defining 2026

From warmer neutrals to tactile finishes, Australian homes are moving away from stark minimalism and towards spaces that feel more human.

By Jeni O'Dowd
Fri, Jan 30, 2026 2 min

For years, Australian interiors have been ruled by restraint. Pale palettes, clean lines and an almost reverential devotion to minimalism dominated living rooms and bedrooms alike. In 2026, that aesthetic is finally softening.

Designers are responding to a cultural shift that favours comfort and emotional connection over perfection. Homes are becoming warmer, more layered and more expressive, reflecting a growing desire for spaces that feel restorative rather than simply impressive. The new look is not about excess, but about depth.

Colour plays a central role in this evolution. Cool whites and greys are giving way to warmer, earth-based tones such as sandstone, oatmeal and soft mushroom, often lifted with muted greens or gentle spice notes. The effect is grounding and quietly sophisticated, creating interiors that feel calm without tipping into blandness.

Texture matters just as much. Natural materials, tactile fabrics and layered finishes are being used to add softness and movement to rooms that once relied on sharp contrasts. Raw timbers, stone and linen sit alongside more refined details, striking a balance between polish and authenticity. This look feels considered without being clinical.

Diana Altiparmakova, Head of Product and Marketing for Luxaflex Window Fashions, recognises that this movement toward layered softness marks a distinct shift from 2025.

“Last year’s approach leaned into minimalism and simplicity, but 2026 expands into a more expressive and sensory direction as designers and homeowners are favouring depth, tactility and warmer tones to create environments that feel cocooning and emotionally supportive,” she said.

“No longer just a practical addition, window coverings are also helping shape this design evolution by enhancing comfort, mood and individuality within the home.

“Window coverings in 2026 aren’t just about blocking light or adding privacy, they’re about shaping atmosphere, improving comfort and supporting wellbeing.

“Often seen as the finishing touch to a home’s overall design, the right window coverings can elevate a room, creating depth and warmth, while providing functionality tailored to the homeowner’s individual needs.”

Light has become a defining feature of how homes are designed and lived in. Rather than flooding interiors indiscriminately, there is a growing emphasis on controlling and filtering natural light to suit different moments of the day. Window treatments are no longer treated as an afterthought but as part of a space’s architectural language, shaping mood as much as function.

Technology is quietly supporting this shift. Automation is being embraced not for novelty, but for ease. The ability to adjust light and privacy seamlessly throughout the day speaks to a broader desire for homes that work intuitively around daily life, rather than demanding attention.

In particular, across regional and coastal homes, softer interpretations of farmhouse and coastal styles are emerging. These interiors lean into relaxed elegance, using filtered daylight, natural textures and unfussy forms to create spaces that feel timeless rather than trend-led. Fabric-forward window dressings, in particular, are used to soften hard architectural elements and create a sense of ease.

What defines this new design direction is not a single look, but a mindset. In a world that feels increasingly loud and accelerated, the modern Australian home is being reshaped as a place of retreat. Beauty still matters, but so does comfort, warmth and emotional resonance.

Minimalism is not disappearing. It is simply growing up.

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